— FAQ —

Brief questions, plain answers.

Everything brands, journalists, and curious humans tend to ask before they reach out. If your question isn't here, email us — we'll add it.

01What kinds of projects does JaloGames take on?
Branded mobile games, Fortnite (UEFN) experiences, and HTML5 browser games for ambitious brands — plus our own original IP titles (three currently in active development).
02How fast can you ship a branded campaign?
Concept to playable in weeks, not quarters. A typical HTML5 brand campaign ships in 4–8 weeks; a Fortnite UEFN experience in 6–12. Tight briefs go faster; deeper integrations take longer.
03What's the rough budget range?
Most brand projects land between €15K and €100K depending on scope, platform, and timeline. Send us the brief and we'll come back with concrete numbers and trade-offs within one working day.
04Who owns the IP at the end of a project?
You do. Brand campaigns are work-for-hire — all assets, code, and final deliverables transfer to the client on delivery. Our own original IP (Ramba Bull, Grace Run, Stealin Apples) stays with JaloGames.
05Do you sign NDAs and handle confidential briefs?
Yes, always. Send your NDA in your first message — we'll have it signed the same day and move into the brief immediately after.
06What does the workflow actually look like?
One Slack channel from kickoff to launch. Weekly check-ins, fortnightly playable builds, a public reviewer link from week one. Clear creative direction, fast iteration, no design-by-committee.
07Where are you based and do you work internationally?
Helsinki, Finland — fully remote-friendly. We work with brands across Europe and North America. English is our default working language.
08What engines and tools does the studio use?
Unreal Engine 5 (Fortnite UEFN and standalone), Godot (mobile and standalone), and HTML5 / Canvas for instant-load browser games. Production pipeline runs on Blender, Substance, and AI-assisted workflows where they genuinely make the games better.
09Can you maintain a game after launch?
Yes. We offer post-launch support packages — updates, live-ops, performance tuning, content drops. Scope and cost depend on platform and audience size.
010How do we get started?
Email jalo@jalogames.fi with the brief format on our contact page. We reply within one working day with first thoughts, initial scope, and a call invite.

Still curious?

Email us at jalo@jalogames.fi — or start a brief with the checklist on the contact page.